Not only will completing the story get you special team endings, but alternate cutscenes take place with specific team compositions. The story mode is an arcade mode but includes cutscenes in a few places. What little story there is in King of Fighters XV revolves around the rivalry of two newer fighters and carries themes of the multiverse, time, and space manipulation. Language: The word “s**t” is in the dialogue. One character has a move in which she pulls her opponent’s face into her chest.ĭrugs/alcohol: A character puffs on their cigar. Jiggle physics is also present and wildly exaggerated. Sexual Content: Many female characters have very revealing outfits, and during battle, those outfits will tear and expose their bra or underwear. Rather than blood, special flash effects appear when characters get hit. Fights take place in teams of three or one on one. Some use knives, tasers, and firearms within their move list. Violence: Characters battle one another using various styles of martial arts and employ different elemental skills such as fire, electricity, ice, and energy blasts. Such a characteristic feels more akin to what we see out of annualized sports games rather than the evolution of the series or genre that I think it should have been. While the mechanics still hold up, King of Fighters XV feels nearly identical to its predecessor. You’d think those years would mean a more significant and improved entry to a series, but that isn’t the case. ![]() Now that I’ve casually been a part of various online fighting game communities, I was excited to see what King of Fighters XV would bring to the table after quite a few years. Though it was released with generally positive reviews, it didn’t take long for me to drop the game after playing the arcade mode a few times I was still too intimidated to take my skills online. The King of Fighters XV is great game with awesome animations and deep systems, but it lacks beginner friendly, or any form of, learning tools to let newer players get in the game.It’s been six years since the release of King of Fighters XIV. What it lacks in beginner friendly tools, it makes up for in depth and reward in learning its deceivingly simple systems. The King of Fighters XV is a great, rich fighter that lacks some of the tutorials and assists a lot of fighting games are adding in these days. Sidebar every fighting game and most shooters should be running with rollback net code. Even the laggy matches I had weren’t abysmal like street fighter 5’s can be. Every match I played ran quite smooth with a few very minor hitches. The gameplay online is great thanks to the rollback net code. It doesn’t have a breakdown of terms and only shows heavy and light symbols in the barebones trials mode, which should teach you the bread and butter combos. ![]() If you’re new to the genre, it’s tough to recommend this one unless you’re going to look up tutorials online. The designs are top notch and spectacular to look at, the move sets look really great and make the action fun with each button press. The roster is massive and, as I stated earlier, each character really brings their own charm and character to their combos and fighting style. The lack of a more common team mechanic is sorely needed in this game and would be awesome for bigger more varied combos creating a lot more possibilities. Linking moves with meter, ex, and creating openings for supers leaves you hungry for the next fight. Learning the timing when to use my max and other meters is by and large one of the reasons to keep coming back. The mechanics are awesome, the ideas and depth to a single fight with any character make the game feel a little different with every fight. I don’t feel like it’s a good first fighting game like last year’s Guilty Gear Strive but is great nonetheless. The King of Fighters XV is a good fighter with awesome net code and great mechanics. ![]() Platforms: PS5 (reviewed on), PS4, Xbox Series X|S, Xbox One, PC By Joseph O'Rick 7 months ago Follow Tweet
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